29/10/2021

Shardfall | Conker Deep Dive

A long-standing community piece at Quell saw us providing updates on “The Conker”, all the way from early concept art to its in-game implementation. In this video, I got to speak with several team members who had been a part of the journey to highlight one of our most successful enemies.

This was a challenging video to work on - initially, we wanted to bring team members on camera and attach faces to their work. However, early into the briefing process I learnt that most of the team wasn't keen to appear on camera - so I had to begin planning for ways to edit around their lack of visual presence, and bring in alternative team members to make sure the piece was still visually engaging.

Despite the challenges, I was able to create a compelling video diving into the details of our latest enemy.

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